﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using VoxelConverter.VoxFormats;

namespace VoxelConverter
{
    public class VoxelModel
    {
        public int Width { get; set; }
        public int Height { get; set; }
        public int Depth { get; set; }

        public int[] VoxelData { get; set; }
        public int[] VoxelIndices { get; set; }

        public VoxelModel(int width, int height, int depth)
        {
            Width = width;
            Height = height;
            Depth = depth;

            VoxelData = new int[width * height * depth];
            for (int i = 0; i < width * height * depth; i++)
                VoxelData[i] = -1;

            VoxelIndices = null;
        }
    }
}
